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Surgeons of Horror

~ Dissecting horror films

Surgeons of Horror

Tag Archives: hellraiser

CLIVE BARKER: THE ART OF THE SACRED AND THE PROFANE

31 Saturday Oct 2026

Posted by surgeons of horror in Artist Profile, retrospective

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clive barker, hellraiser, library of the oocult, rawhead rex, Sounds of Horror, the damnation game

How the man who turned desire, flesh and forbidden knowledge into horror changed the genre

There are writers who frighten us by showing us what we fear. Clive Barker has always been more interested in showing us what we want. That distinction is crucial. Horror has traditionally understood desire as a vulnerability. We desire wealth, immortality, sex, knowledge, revenge, transcendence; something monstrous waits at the other end of that desire and punishes us for reaching toward it. The forbidden door should remain closed. The mysterious box should remain unopened. The ancient bargain should never be made. Barker’s fiction repeatedly asks a more uncomfortable question: what if we open the door because we genuinely want to know what is on the other side?

And what if, when the door opens, what waits beyond it is not simply monstrous? What if it is beautiful? What if it is seductive? What if it offers exactly what we asked for? That is the territory Barker has occupied for more than four decades. From Books of Blood through The Damnation Game, The Hellbound Heart, Hellraiser, Rawhead Rex, Cabal, Nightbreed, Weaveworld, Imajica and beyond, Barker has repeatedly returned to the same fundamental proposition: the boundary between what we desire and what we fear is far less stable than we would like to believe.

That makes the current moment an unusually appropriate time to revisit his work. The Damnation Game has recently returned to the operating table through Occult Echoes. Hellraiser is about to receive its own examination through Sounds of Horror. And with Rawhead Rex reaching forty, one of Barker’s most uncompromising creations is once again forcing its way out from beneath the cultural soil. Three works, three monsters and three very different expressions of the same imagination provide a particularly useful route into an artist whose career is considerably broader than any single creation.

THE WRITER WHO WANTED TO OPEN THE DOOR

When Books of Blood appeared in the mid-1980s, Barker did not arrive in horror simply as somebody trying to reinvent gore. The blood was the most visible part of what he was doing, but it was hardly the whole story. His real innovation was imaginative. Barker understood that the human body could be simultaneously disgusting and magnificent; that sexuality could be frightening without being morally condemned; that monsters could possess their own forms of beauty; and that the supernatural did not necessarily exist to restore order but could instead expose how fragile our assumptions about order had always been.

His horror is therefore rarely satisfied with a simple opposition between human and monster. The monster may desire. The human may be monstrous. The beautiful may be dangerous. The grotesque may be liberating. And the thing that looks like damnation may, under the right circumstances, resemble salvation. That instability is one of the reasons Barker’s work has proved so durable. He doesn’t simply place a monster inside the story. He changes the rules by which we understand what the monster is.

THE BODY AS A THRESHOLD

For Barker, the body is never merely a body. It is a threshold. Something can enter it. Something can emerge from it. It can decay, regenerate, mutate, transform, open, split, heal, rupture or become something that no longer resembles the person who originally inhabited it.

This is one of the great continuities between Barker’s apparently disparate works. The horror isn’t necessarily that the body can be destroyed. The horror is that the body can change. And transformation is rarely presented as purely negative. Barker is fascinated by metamorphosis because metamorphosis contains possibility. To become something else is terrifying. It is also tempting.

That duality gives his work a peculiar emotional charge. The reader isn’t always standing safely outside the nightmare looking in. Sometimes the nightmare is extending an invitation.

THE DAMNATION GAME: THE PRICE OF DESIRE

The Damnation Game is an ideal place to begin because it contains so much of the Barker philosophy in embryonic form. At its centre is a Faustian proposition involving immortality, power, debt, corruption and the terrible consequences of making an agreement whose terms are not fully understood. But Barker’s interest isn’t simply in the mechanics of the bargain. It is in why someone would make it.

A supernatural bargain only works dramatically if the person accepting it genuinely wants what is being offered. Otherwise the Devil—or whatever occupies the Devil’s position—has very little leverage. Barker understands this instinctively. The supernatural doesn’t have to force the door. It waits for us to open it. That makes The Damnation Game part of a much older literary tradition, one that stretches through Marlowe and Goethe and into the modern horror novel. But Barker’s version is particularly physical. The consequences of desire don’t remain abstract philosophical propositions. They manifest in flesh, violence, decay and corruption.

The bargain becomes a machine that converts desire into consequence. And that is one of Barker’s great themes: we may get exactly what we wanted and discover that this is considerably worse than not getting it at all.

FROM THE LIBRARY TO THE OCCULT ECHOES

This is also where the recent Occult Echoes episode on The Damnation Game becomes a natural companion to this retrospective. That episode allows us to approach Barker from the literary side, examining the novel not simply as an early example of extreme horror but as a story about bargains, immortality, corruption and the human appetite for forbidden experience. Where this retrospective is concerned with Barker’s larger artistic preoccupations, Occult Echoes gives The Damnation Game the opportunity to stand on its own as a novel and to examine the particular occult machinery Barker constructs around desire and consequence. Together, the two pieces reveal how much more is happening beneath the novel’s grotesque surface than a simple battle between good and evil.

THE DEVIL DOESN’T HAVE TO LIE

This idea connects Barker to the Faustian tradition, but it also distinguishes him from more conventional morality tales. The traditional Devil lies. Barker’s supernatural figures can be more disturbing because they don’t necessarily have to. They can tell the truth. They can fulfil the contract. They can give you the experience you wanted. They can open the door. The horror comes afterwards.

That is a much more sophisticated conception of damnation because it makes the victim complicit in their own destruction. The monster isn’t merely an external force. The monster is the answer to a question the protagonist was desperate enough to ask.

FROM THE PAGE TO THE FLESH

Barker’s early fiction also demonstrates something that would become increasingly important when he moved into filmmaking. He thinks visually, not merely descriptively but architecturally. His worlds are constructed out of images: flesh and machinery, blood and stone, angels and demons, wounds and openings, labyrinths and thresholds.

That helps explain why his work has always seemed unusually adaptable to visual media. But it also creates a problem. How do you film an imagination that refuses to remain inside ordinary reality?

Barker’s answer, eventually, was to direct the film himself.

HELLRAISER: THE DOOR OPENS

Hellraiser is often reduced to Pinhead. That is understandable. It is also a mistake. Pinhead became one of horror cinema’s most recognisable figures, but he is only the most visible component of Barker’s larger conception. The true protagonist of Hellraiser is desire.

Frank Cotton has exhausted the experiences available to him and believes there must be something beyond them. The Lament Configuration provides the mechanism. He opens it. The Cenobites arrive. And the universe responds.

What makes this so powerful is that Barker doesn’t construct the Cenobites as conventional monsters who simply invade a human world. They are something stranger. They are explorers of sensation. They exist somewhere beyond the conventional distinction between pleasure and pain. Frank doesn’t accidentally stumble into Hell. He goes looking for an experience beyond the limits of ordinary human existence. And he finds it.

PLEASURE AND PAIN

This is where Barker’s treatment of sexuality becomes particularly important. The sexual imagery surrounding Hellraiser is not simply there to shock. It is connected to the film’s entire conception of transcendence. Frank wants more: more sensation, more experience, more intensity. The Cenobites offer more. The problem is that “more” is not necessarily the same thing as “better.”

That distinction is the engine of Barker’s horror. Human beings are extraordinarily good at believing that the next experience will complete them—the next relationship, the next drug, the next sexual encounter, the next acquisition, the next revelation, the next forbidden door. Barker’s horror asks what happens when that appetite becomes metaphysical. What happens when there really is another level? And what happens when we discover that our bodies and minds were never designed to survive it?

THE CENOBITES AND THE BEAUTY OF THE MONSTROUS

The Cenobites also demonstrate Barker’s refusal to make ugliness simple. They are horrifying, but they are designed. Their costumes, wounds, modifications and ritualistic appearance create an aesthetic system. They are grotesque, but they are not random. That distinction matters because Barker is an artist before he is a provocateur.

The image matters. Texture matters. Composition matters. The wound itself becomes an artistic object. The body becomes sculpture. Pain becomes ritual. The monster becomes iconography. This is one reason Hellraiser remains so visually distinctive decades after its release. Barker didn’t merely create monsters. He created images that seemed to belong to a mythology that had existed before the audience arrived.

FROM THE SOUNDS OF HORROR

That visual and sonic dimension is precisely what makes Hellraiser such a natural subject for Sounds of Horror. The forthcoming episode approaches Barker’s cinema through one of its most crucial but sometimes overlooked components: the way Christopher Young’s score transforms Barker’s imagery into atmosphere, ritual and emotional architecture. If The Damnation Game allows us to examine Barker’s literary fascination with forbidden bargains, Hellraiser allows us to hear how those same concerns become cinematic—how desire, dread, sensuality and damnation can be expressed not only through image and performance but through sound itself. The Sounds of Horror episode therefore becomes another facet of the same Barker examination: the novel gives us the imagination, the film gives us the image, and the score gives that image its pulse.

RAWHEAD REX: WHEN THE OLD WORLD COMES BACK

If The Damnation Game represents Barker’s fascination with bargains, and Hellraiser represents his fascination with sensation, Rawhead Rex represents something more primitive. Here the door doesn’t need to be opened. It has already been buried. And somebody has disturbed the earth.

Rawhead is not a sophisticated metaphysical negotiator. He is appetite. He is violence. He is an ancient presence erupting into a modern landscape. That makes Rawhead Rex an important counterpoint to Hellraiser. The Cenobites emerge from a puzzle; Rawhead emerges from the ground. The Cenobites possess a strange ceremonial elegance; Rawhead is a desecration of civilisation. The Cenobites represent what happens when humanity deliberately searches beyond its boundaries; Rawhead represents what happens when we discover that those boundaries were never as secure as we thought.

THE MONSTER BENEATH BRITAIN

There is something particularly potent about Rawhead’s relationship with the landscape. Barker takes the familiar countryside and turns it into a place of latent pagan violence. The modern world has paved over its older gods. It has built roads, houses and churches. It has convinced itself that the old mythology is dead. Then Rawhead gets out.

The effect is almost archaeological. Horror is no longer arriving from another dimension. It is emerging from underneath the one we already occupy. That is one of Barker’s most enduring tricks: making the familiar reveal the existence of an older reality beneath it.

THE SACRED AND THE PROFANE

Barker’s work is saturated with religious imagery, but he is rarely interested in conventional religious horror. He is interested in religion as a language for transformation. Angels, demons, martyrs, resurrections, Hell, Paradise, sacrifice, sin and redemption aren’t simply decorative elements. They provide Barker with a vocabulary for discussing experiences that ordinary language struggles to contain.

But Barker repeatedly corrupts that vocabulary. Angels can be grotesque. Demons can possess codes of their own. Hell can be beautiful. Paradise can conceal monstrosity. The body can become a site of revelation. The profane can become sacred. The sacred can become horrifying. And somewhere in the middle stands the human being, trying desperately to determine which is which.

THE QUEERNESS OF THE MONSTROUS

It is also impossible to discuss Barker without acknowledging the significance of desire that exists outside conventional horror’s heterosexual and moral frameworks. Barker’s work emerged at a time when mainstream horror was often deeply uncomfortable with sexuality unless sexuality could be punished. Barker’s imagination was different.

Desire wasn’t necessarily something to be corrected. It was something to be explored. That doesn’t make his work uncomplicated or automatically progressive in every respect. Barker can be excessive, grotesque, provocative and deliberately uncomfortable. But his monsters frequently exist beyond the categories that conventional horror uses to establish normality. The result is a horror in which transformation can become liberation as well as destruction.

That ambiguity is central to Barker’s imagination. The monster doesn’t always represent the thing we must remain. Sometimes it represents the thing we might become.

BARKER THE ARTIST

This is also why it is important not to treat Barker solely as a writer who happened to make films. He is an artist whose mediums happen to include writing. Painting, photography, theatre, cinema, comics and games all became extensions of the same imaginative territory.

The common denominator isn’t medium. It is imagination. Barker wants to construct worlds. And those worlds tend to have doors. You can open them. You can cross them. You can sometimes return. But you are unlikely to return unchanged.

THE FAILURE OF CONTAINMENT

Perhaps this is Barker’s greatest contribution to modern horror. He doesn’t trust containment.

The haunted house is supposed to contain the ghost. The asylum contains madness. The coffin contains the vampire. The grave contains the dead. The body contains the self. Civilisation contains barbarism. Religion contains the sacred. Reality contains fantasy.

Barker keeps breaking those containers.

His horror emerges precisely at the point where one category leaks into another. That is why his imagery is so often concerned with wounds and openings. The wound is an opening in the body. The box is an opening in reality. The door is an opening between worlds. The bargain is an opening between desire and consequence. The monster is an opening between human and inhuman.

Everything in Barker seems to be capable of becoming a threshold.

FROM HORROR TO DARK FANTASY

One of the most interesting things about Barker’s career is what happened after he became famous as a horror writer. He didn’t simply keep writing Hellraiser variations. He expanded into Weaveworld, The Great and Secret Show, Imajica, Everville, The Thief of Always, Abarat and numerous other projects.

The movement into fantasy shouldn’t be understood as Barker abandoning horror. It is arguably Barker following his imagination to its logical conclusion. Once you believe that the world contains hidden realms, impossible creatures and alternate forms of existence, horror and fantasy become neighbours. The difference is often one of perspective.

A door into another world can be an invitation. It can also be a trap. Barker understands both possibilities.

THE FILMMAKER WHO WANTED CONTROL OF THE IMAGE

Barker’s decision to direct Hellraiser is particularly revealing. Earlier experiences with screenwriting had convinced him that there was a gap between the images he imagined and the images cinema eventually produced. Rawhead Rex is especially important here, because Barker’s dissatisfaction with the film helped motivate his determination to direct his own work.

Hellraiser therefore becomes more than another adaptation. It is an artistic intervention. Barker wasn’t merely adapting his own story. He was attempting to protect the imagination that produced it.

WHAT BARKER ACTUALLY CHANGED

So what did Barker change? Not simply the amount of blood horror could contain. Not simply the amount of sexuality. Not simply the grotesque. Those are the surface effects.

The deeper change was conceptual. Barker made it increasingly difficult to assume that horror had to operate according to a moral binary. The monster didn’t necessarily have to be evil. The victim didn’t necessarily have to be innocent. The forbidden didn’t necessarily have to be wrong. The beautiful didn’t necessarily have to be safe. The grotesque didn’t necessarily have to be repulsive. And desire didn’t necessarily have to be punished.

Sometimes desire was the doorway through which revelation entered. Sometimes it was the doorway through which damnation entered. Often it was both.

THE THREE BARKERS

That brings us back to the three works currently circling the Surgeons of Horror operating theatre.

The Damnation Game gives us Barker the occultist: a man makes a bargain because he wants something beyond the limits of ordinary existence. Hellraiser gives us Barker the metaphysician: a man opens a box because ordinary sensation is no longer enough. Rawhead Rex gives us Barker the folklorist: an ancient force erupts into the modern world and reminds humanity that civilisation is not the same thing as control.

Three stories, three thresholds, three different forms of transgression. And beneath them all is the same question: what are you willing to risk in order to experience something beyond the limits of the life you already have?

THE HORROR OF GETTING WHAT YOU WANT

That may ultimately be Barker’s defining contribution to horror. He understood that the most frightening supernatural stories aren’t necessarily about being denied. They are about being granted.

The Devil keeps his bargain. The box opens. The monster awakens. The dead return. The body transforms. The hidden world reveals itself. The fantasy becomes real.

And suddenly the character discovers that the impossible thing they wanted was attached to consequences they never bothered to imagine.

This is why Barker’s horror remains so potent. It isn’t fundamentally conservative. It doesn’t simply tell us to stay away from the forbidden. It understands why we approach it. And that makes the resulting horror considerably more complicated.

The monster doesn’t always have to chase us.

Sometimes it only has to offer us something.

THE LEGACY OF THE DOOR

Forty years after Rawhead first began tearing his way into popular culture, and decades after the Cenobites became some of horror cinema’s most recognisable figures, it is tempting to reduce Barker to iconography: the pins, the box, the chains, the flesh, the blood, the monsters.

But the imagery survives because there was an idea beneath it.

Barker understood that horror becomes more powerful when it stops being a simple opposition between ourselves and something else. The monster can be inside us. The forbidden can be desirable. The beautiful can be grotesque. The grotesque can be beautiful. The supernatural can fulfil its promises. And the person who crosses the threshold may not necessarily want to come back.

That is Barker’s great gift to horror. He made the door irresistible.

CLIVE BARKER AND THE FUTURE OF HORROR

Perhaps the most revealing thing about Barker’s work is how difficult it is to contain inside the word “horror.” He has written horror, fantasy, dark fantasy and children’s fiction; poetry and screenplays; comics and other forms of visual storytelling. He has painted monsters and angels, landscapes and nightmares. He has created worlds that are frightening precisely because they are larger than the genre that introduced them.

That may be why his most enduring creations still feel strangely alive. Pinhead isn’t simply a horror villain. Rawhead isn’t simply a monster. The worlds of Imajica and Weaveworld aren’t simply fantasy landscapes. They are manifestations of an imagination that refuses to accept the borders placed around it.

And perhaps that is the best way to understand Clive Barker: not as the man who made horror more extreme, not as the man who created Pinhead, and not even simply as one of the most important horror writers of his generation, but as an artist who looked at the boundaries between flesh and spirit, pleasure and pain, beauty and ugliness, fantasy and reality, sacred and profane—and decided that they were far too interesting to leave intact.

THE LAST DOOR

The great horror writers frighten us by showing us the darkness. Barker does something slightly different. He shows us the door into the darkness. Then he gives us a reason to open it.

That is why The Damnation Game, Hellraiser and Rawhead Rex continue to speak to one another across different forms and decades. One offers a bargain. One offers a box. One offers an ancient monster beneath the earth. But each is ultimately asking the same question: how badly do you want to know what is on the other side?

And that may be the most Barkeresque question of all. Because in his universe, the frightening part isn’t necessarily that something terrible is waiting behind the door. It is the possibility that, once you open it, you might discover something you have been searching for your entire life.

And by the time you realise what it costs, the door may already be closing behind you.

The Prognosis:

Clive Barker’s legacy isn’t simply one of gore, monsters or shock. It is a legacy of transformation. He took horror’s traditional boundaries and treated them as invitations rather than rules. He made flesh into landscape, desire into danger, monsters into icons, fantasy into another form of horror and horror into another form of wonder.

The deepest Barker nightmare isn’t that the world is full of monsters. It is that the world may be much stranger, more beautiful and more terrible than we have allowed ourselves to imagine.

And somewhere in the dark there is a door.

You already know what it looks like.

The only question is whether you have the courage—or the stupidity—to open it.

  • Saul Muerte

Detectives, Damnation, and Derrickson: Revisiting Hellraiser: Inferno

02 Thursday Oct 2025

Posted by surgeons of horror in retrospective

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clive barker, craig sheffer, doug bradley, hellraiser, pinhead, Scott Derrickson

By the year 2000, the Hellraiser franchise had drifted far from its grisly, surreal origins under Clive Barker. What had once been a baroque tale of desire, pain, and cosmic horror had, by its fifth entry, morphed into something altogether more familiar: a standard-issue psychological thriller with the faintest whiff of Cenobite leather stitched across it. Scott Derrickson’s Hellraiser: Inferno epitomises this era of crowbarring unrelated stories into the franchise, taking what could have stood alone as a grim detective noir and grafting Pinhead and his puzzle box onto its framework.

The film follows Detective Joseph Thorne (Craig Sheffer), a morally compromised cop whose corruption and addictions lead him down a spiralling rabbit hole of violence, betrayal, and surreal torment. Along the way, he encounters the infamous Lament Configuration, unleashing the Cenobites. Or at least, in theory. In practice, Doug Bradley’s Pinhead barely registers, appearing only in fleeting, spectral cameos as though contractually obligated. It’s a curious bait-and-switch: marketed as a Hellraiser sequel, but functioning more as a hallucinatory morality play about guilt and punishment.

Craig Sheffer delivers a performance that is both strange and strangely compelling. His Thorne is less a hardened detective than a man visibly unraveling from frame one, his paranoia and sweaty desperation walking a fine line between over-the-top and hypnotic. His odd choices give the film its only real personality, even when the script veers into derivative territory.

For Scott Derrickson, Inferno marked his feature debut, and in hindsight, it reads like an intriguing blueprint. The seeds of his fascination with morality, spirituality, and personal damnation—later explored more successfully in The Exorcism of Emily Rose and Sinister—are all present here, though buried under the constraints of direct-to-video horror branding. His direction adds a layer of polish and atmosphere to what otherwise could have been disposable.

The Prognosis:

In the end, Hellraiser: Inferno is less a Hellraiser film than a late-night cable thriller wearing Cenobite skin. It embodies the era when Dimension Films would shoehorn iconic franchises into unrelated scripts, keeping names alive while draining them of identity. As such, it’s both frustrating and oddly fascinating—a film that feels at once forgettable and, in retrospect, a small but notable stepping stone for Derrickson.

  • Saul Muerte

From Chains to Clichés: Revisiting Hellraiser: Deader and Hellworld 20 Years Later

08 Sunday Jun 2025

Posted by surgeons of horror in retrospective

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clive barker, doug bradley, hellraiser, henry cavill, horror, kari wuhrer, Lance Henriksen, marc warren, movies, paul rhys, pinhead, rick bota

The box is still open—but by 2005, the horrors inside had lost their teeth.

As the Hellraiser franchise entered its straight-to-video era in the early 2000s, fans had already weathered a series of diminishing returns. But 2005’s double blow of Hellraiser: Deader and Hellraiser: Hellworld, both directed by Rick Bota and released within months of each other, marked a significant point of no return. Celebrating (or lamenting) their 20th anniversary in 2025, these two entries are less remembered for expanding Clive Barker’s mythos and more for highlighting how far the series had drifted from its grim, sensual origins.

Hellraiser: Deader 

Of the two, Deader fares slightly better—not because it’s a faithful addition to the Hellraiser canon, but because it begins life as something else entirely. Originally a standalone supernatural thriller script, it was retrofitted to include the Cenobites and the Lament Configuration, resulting in a stitched-together film that almost works in spite of itself.

Kari Wuhrer leads the story as a hard-nosed journalist chasing down an underground death cult in Romania. The film flirts with themes of trauma, addiction, and blurred reality—concepts that Hellraiser once handled with provocative boldness—but here, they’re dulled by a by-the-numbers execution. Still, the moody Eastern European backdrop and committed turns from Wuhrer, Marc Warren, and Paul Rhys give it some atmosphere, and the central premise—of a cult obsessed with conquering death—does echo Hellraiser’s fascination with pushing bodily and spiritual limits.

But despite flashes of creativity, Deader never shakes its identity crisis. The Cenobites are barely relevant to the narrative, and Pinhead’s presence feels perfunctory. It’s not a Hellraiser movie so much as a middling thriller that happens to feature a few familiar hooks.

Hellraiser: Hellworld 

If Deader is diluted, then Hellworld is downright disposable. Set in a pseudo-Internet-era gaming world, Hellworld attempts to be meta and modern, pitting a group of teens against a Hellraiser-themed online game. The resulting film feels like Scream meets House on Haunted Hill—but without the tension, intelligence, or atmosphere of either.

Despite the presence of genre legend Lance Henriksen and a young Henry Cavill (long before the cape), the cast is wasted in a script that relies on techno-jargon, faux-twists, and a painfully forced attempt at self-awareness. Doug Bradley’s Pinhead appears for his final time here, but his screen time is minimal, his dialogue rote, and his menace utterly defanged.

The film ends with a ridiculous twist that robs it of even the shallow pleasures of a bad slasher flick. For many fans, Hellworld marks the lowest point in the franchise—and it’s hard to argue with that sentiment.

Doug Bradley: The Final Configuration

If Hellworld is a disappointing swan song, it’s also the end of an era for Doug Bradley, who portrayed Pinhead across eight Hellraiser films from 1987 to 2005. With his commanding presence and Shakespearean delivery, Bradley transformed what could have been a gimmicky monster into a tragic, philosophical figure—a dark priest of pain and pleasure who lingered long after the credits rolled.

Bradley’s contributions to the franchise can’t be overstated. In Hellbound and Hell on Earth, he explored the remnants of humanity in Pinhead’s psyche; in later films like Inferno and Deader, he still managed to bring gravitas even when the writing failed him. His final appearance in Hellworld may be a muted farewell, but his legacy remains stitched into the flesh of the genre.


The Prognosis:

Twenty years on, Deader and Hellworld stand as cautionary tales about franchise fatigue and the dangers of branding over storytelling. What began with Clive Barker’s twisted poetry and existential dread had, by 2005, become little more than window dressing. Still, Deader holds a flicker of creativity, and even in the depths of Hellworld, Bradley’s shadow looms large—a final, ghostly reminder of what Hellraiser once dared to be.

  • Retrospective by Saul Muerte

Movie review: Hellraiser (2022)

01 Tuesday Nov 2022

Posted by surgeons of horror in Uncategorized

≈ 1 Comment

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brandon flynn, clive barker, David Bruckner, drew starkey, goran visnjic, hellraiser, jamie clayton, odessa a'zion, the hellbound heart

There have been a number of re-imaginings or reboots of significant horror films of late. Be it Scream (2022), Texas Chainsaw Massacre (2022), or Goodnight Mommy (2022). Now comes the turn of Hellraiser, Clive Barker’s vision of a realm that delicately balances the line of pleasure  and pain from the novella, The Hellbound Heart. Initially brought to the screen by Barker himself back in 1987, the franchise has seen eleven instalments including this latest venture.

Charged with bringing this to light is Director David Bruckner, who has already proved his worth with solid features, The Ritual and The Night House. The focus in steering this before a new generation horror aficionados is the lament configuration, a puzzle box that opens the portal into another realm where extra dimensional beings known as cenobites lurk in the hopes of luring souls into exploring the outer reaches of sensualness through pain, suffering and satisfaction. 

The Cenobites are led by The Hell Priest known as Pinhead, most notably portrayed by Doug Bradley in the past, but has seen Stephen Smith Collins and Paul T. Taylor also takes on the role which now falls into the hands of Jamie Clayton to add a more gender fluid adaptation. This allows Pinhead to weave a more sexual and sinister enticement into the realm beyond and one that Clayton captures successfully.

Hellraiser (2022) needs to find its modern voice too and does so by centring on a sibling relationship, bound by blood but torn apart by one’s vices. Riley (Odessa A’zion) is a recovering drug addict who is constantly being bailed out of dire situations by her brother Matt (Brandon Flynn). This relationship however is strained one last time when Riley is lured in by her boyfriend Trevor (Drew Starkey), to break into an abandoned warehouse to steal some goods, only to encounter the lament configuration. This discovery leads them down a path of no return, where those they are closest to will be drawn down with them. 

Will Riley claw her way to survival or find a way to bargain with ‘The Surgeons’ and the Leviathan; the king of hell?

All the while another piece of the puzzle is at play with a hedonistic millionaire, Roland Voight (Goran Višnjić) who is trying to equally pull the strings of those who encounter the lament configuration in an effort to fulfil his own twisted desires. Whoever will find the right combination and reap their rewards will be pushed to the final scenes, but the cost of the victor may or may not be as expected.

The prognosis:

I have always respected the art and vision of Clive Barker, and while it’s hard to top the original vision (One that Barker helmed himself), it’s great to see the world of cenobites, Pinhead and The Hellbound Heart brought before a modern audience. 

Director Bruckner once again proves he can adapt mythology and mystery with a troubled heart and its centre through a well-constructed narrative.

My one criticism is how polished it feels at times which takes away from the dark and twisted viscera that runs through Barker’s world. 

– Saul Muerte

Movie review: Hellraiser: Judgement

13 Tuesday Feb 2018

Posted by surgeons of horror in Movie review

≈ 1 Comment

Tags

clive barker, gary p tunnicliffe, hellraiser, hellraiser:Judgement, pinhead

Before we even begin to dissect the latest outing from the Hellraiser franchise, we must first look to its writer and director, Gary J Tunnicliffe.
If ever there was a guy completely immersed in the world of Pinhead and his fellow cenobites it’s Tunnicliffe.
Having provided the make up effects for all the Hellraiser films since Hellraiser III: Hell on Earth, Tunnicliffe has also written the previous instalment, written and directed the surprisingly decent short, No More Souls: One Last Slice of Sensation. Hell, he’s even played a cenobite in one of the movies.
Now he turns his attention to the director’s chair, which may have horror enthusiasts a little concerned due to the fact that he’s only really dealt with kid friendly films outside of Hellraiser.
But the very fact that he has been so integral to the look and feel of this world, would lead you to believe that he could very well be the man for the job…

However, as much as Judgement is his movie and the look and feel of it is actually quite beautiful and gloriously bloody in places, it never manages to lift itself from the straight-to-video Budget that we find ourselves.

Ignoring, (if at all possible) that Doug Bradley once again has been left in the darkest recesses of the Leviathan’s domain, never to be Pinhead again.
Instead, we’re left with Paul T. Taylor to take on the notorious role, and although he does an ample enough job, it just never feels right, and you’re left hungry for more as a result.

We are treated to a mere 15 seconds or so of Heather Langenkamp playing the landlady of one of the victims, but her presence is soon forgotten as we forced back into the somewhat rickety plot line.

Speaking of which, here is my main grief about this picture.
We’re treated to a fairly decent beginning, introduced to a character called The Auditor, (played by Tunnicliffe) as he goes around reaping the world of demented souls through a fairly grotesque and torturous process, much to the delight of fans no doubt.
The Auditor soon becomes secondary as we follow two brother detectives and a third female detective as they try and uncover who this serial killer is.
The more we deviate away from the sexual, violent, and depraved world of The Auditor, the cheaper and less authentic the film becomes.

Ever since we were introduced to Craig Sheffer’s Detective Joseph Thorne in Hellraiser: Inferno, it feels like filmmakers are compelled to include some downtrodden and beaten detective into the fold, as they try to uncover clues into the hidden world.
This feels to me like it’s completely missing the point of Clive Barker’s original creation.
Detailing people’s obsession with searching for the ultimate in satisfaction and pleasure; pushing themselves beyond the state of ecstasy into a world of no return.
It is this compulsive, addictive personality that is sadly lacking in these later films, and because of this, Pinhead feels more like a voyeur in his own land, and unable to enact the sheer desolation that sent chills to the bone from the original movie.

The Diagnosis:

It’s a brave attempt to lure people back into the world we came to love, but Tunnicliffe’s vision starts with a good pulse, but whimpers out and dies as he drowns in the history of previous outings.
As a result, we’re forever shackled to the walls without ever feeling like we’ve had our souls torn apart.
Instead, like Pinhead throughout this movie, we’re left wallowing and yearning for the days of yore.

 

– Saul Muerte

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