Fog, Fire and Frustration: Silent Hill at 20 — and the Return We Didn’t Need

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Few video game adaptations have arrived with the weight of expectation quite like Silent Hill. At a time when the genre was still struggling to shake off its reputation for shallow cash-ins, director Christophe Gans sought to do something different — to translate not just the iconography of Silent Hill, but its suffocating atmosphere, its psychological dread, and its nightmarish symbolism.

Twenty years on, the result remains… conflicted.


There’s no denying that Silent Hill (2006) looks the part. Gans’ film is drenched in ash, fog, and decay — a visual language that mirrors the oppressive tone of the original games. The production design is meticulous, bringing to life a town that feels both abandoned and alive with malevolent intent.

Creatures like Pyramid Head and the twitching nurses are rendered with a fidelity that borders on reverence, capturing the grotesque beauty that made the games so iconic. In this sense, Silent Hill succeeds where many adaptations of its era — including entries in the Resident Evil franchise — often prioritised action over atmosphere.

Gans understands that Silent Hill is not about survival in the traditional sense. It’s about punishment. About guilt. About the horrors we construct within ourselves.


And yet, for all its aesthetic triumphs, the film struggles under the weight of its own ambition.

The narrative — centred on Rose’s search for her missing daughter — becomes increasingly convoluted as it attempts to weave together multiple strands of lore. Exposition is delivered in heavy, often clunky bursts, culminating in a third act that feels less like revelation and more like overload.

What works in the interactive, interpretive space of a video game becomes far more rigid on screen. The ambiguity that defines the Silent Hill experience is replaced by over-explanation, stripping the story of much of its psychological potency.

It’s a film caught between two impulses: the desire to remain faithful, and the need to translate that faithfulness into a coherent cinematic narrative.


Despite its flaws, Silent Hill still stands as one of the more ambitious video game adaptations of its time. It dared to take the source material seriously, to embrace its darkness rather than dilute it for mainstream appeal.

But ambition alone isn’t enough.

The film remains visually striking, tonally committed, and undeniably influential — yet ultimately uneven. A beautiful nightmare that never quite finds its footing.

A visually faithful adaptation that captures the look of Silent Hill, but not always its soul.


A Return Lost in the Fog

Fast forward two decades, and Gans returns to the franchise with Return to Silent Hill — a film that promises to revisit the psychological depths of the series, this time drawing heavily from Silent Hill 2.

What unfolds, however, is a far more frustrating experience.


The premise is compelling: James, drawn back to Silent Hill by a mysterious letter from his lost love, descends into a world shaped by his own guilt and fractured psyche.

On paper, this is the series at its most potent.

In execution, it becomes a muddled, overly complicated narrative that struggles to balance psychological introspection with coherent storytelling. Where the 2006 film over-explained, Return to Silent Hill paradoxically feels both overstuffed and underdeveloped — layering symbolism without grounding it in emotional clarity.


Gans once again demonstrates a keen eye for visual detail. The town is as oppressive as ever, the creatures as grotesque, the atmosphere as suffocating.

But this time, the aesthetic fidelity feels hollow.

The film leans so heavily into recreating the imagery and themes of the games that it forgets to function as a film in its own right. Characters drift through the narrative rather than driving it, and the emotional core — so crucial to Silent Hill 2’s enduring impact — is lost in a haze of convoluted plotting.


Where Silent Hill (2006) faltered but remained admirable in its ambition, Return to Silent Hill feels like a step backward — a film that mistakes complexity for depth and reverence for understanding.

It’s a reminder that adapting Silent Hill is not simply about recreating its imagery, but about capturing the fragile, deeply human emotions that underpin its horror.

And here, that connection is sorely lacking.

Visually committed but narratively incoherent, a return that loses itself in the very fog it seeks to explore.


Together, these two films form an uneasy legacy.

One is an ambitious, flawed attempt to bring a landmark game to life.
The other, a misjudged return that proves just how difficult that task truly is.

Sometimes, the scariest thing about Silent Hill… is how hard it is to escape.

  • Saul Muerte

Dark Nights Film Fest V.3: Surgery on the Soul of Modern Horror

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There’s a growing divide within modern horror.

On one side, the polished and palatable—the algorithm-friendly nightmares designed to deliver quick shocks and clean resolutions. On the other, something far more insidious: films that resist structure, that burrow into the psyche, and refuse to offer the audience the comfort of escape.

It’s within this latter space that Dark Nights Film Fest has firmly embedded itself.

Returning for its third iteration on October 10 at The Reservoir Cinema in Sydney, Dark Nights Film Fest V.3 continues its quiet, calculated dissection of what horror can be when it is stripped back to its rawest nerve endings. This is not a festival concerned with spectacle—it is concerned with sensation. With unease. With the lingering afterimage.

From its inception, Dark Nights has operated less like a traditional festival and more like a curatorial scalpel, carving out a space for filmmakers who exist on the fringes of genre. Those who understand that true horror is not always seen—but felt. A slow infection rather than a sudden shock.

Festival Director and Curator Bryn Tilly articulates this ethos with precision: this is not a platform for safe horror. It is a space for works that feel almost unnatural in their existence—films that challenge, provoke, and destabilise.

And in many ways, this philosophy aligns with the core of what Surgeons of Horror has long explored: the idea that horror, at its most potent, functions as a form of psychological excavation. A peeling back of layers to expose something uncomfortable, something unresolved.

Dark Nights Film Fest V.3 sharpens this focus even further through its pared-back, single-night format. There is no excess here—only intention. Each film selected is part of a carefully constructed experience designed to immerse audiences in a continuum of dread, where the boundaries between stories begin to blur into a singular, oppressive atmosphere.

It’s also worth noting the festival’s continued commitment to nurturing new voices—not only through its short film program but via its unproduced screenplay competition. In an industry often dominated by established names and recognisable formulas, this remains a vital artery for fresh, unfiltered perspectives to emerge.

Recognition from Dread Central—which listed Dark Nights among the “90 Best Genre Film Festivals on Earth – 2025”—only reinforces what many within the horror community are already beginning to understand: that this is a festival less concerned with growth in size, and more invested in depth of impact.

Because horror, in its purest form, has never been about comfort.

It is about confrontation.

It is about forcing an audience to sit with something they would rather avoid.

Dark Nights Film Fest V.3 doesn’t just programme films—it curates experiences that linger in the subconscious, resurfacing long after the screen has gone dark.

For filmmakers, the invitation is clear: abandon restraint. Reject convention. Submit the work that feels too strange, too confrontational, too much.

Because those are often the films that matter most.

Submissions are now open via FilmFreeway, with deadlines running through to August 30.

For audiences, October 10 marks an opportunity not simply to watch horror—but to undergo it.

And as any good surgeon knows… the deeper the incision, the more revealing the outcome.

  • Saul Muerte

The Reservoir Cinema, Sydney – October 10

Submissions via FilmFreeway.com/DarkNightsFilmFest

Deadlines:

Earlybird – April 30, Regular – June 21 , Late – August 2, Final – August 30  

For festival info and submission guidelines, visit darknightsfilmfest.com

The Sound of Silence: Undertone (2026)

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There is a quiet audacity to Undertone — a film that dares to strip horror back to its barest components and, in doing so, exposes both the potency and the peril of minimalism. Where many genre efforts lean into excess — of imagery, of narrative, of shock — Undertone instead retreats inward, crafting an experience defined less by what is shown than by what is felt.

It is, for better and worse, a film built on absence.


Minimalism in cinema is often misunderstood as restraint for its own sake. In Undertone, it becomes a language — one that communicates through negative space, elongated silence, and the careful withholding of information.

The narrative itself is skeletal, almost deliberately so, allowing themes of grief, emotional suppression, and psychological entrapment to seep through the cracks rather than announce themselves outright. Characters feel less like fully articulated individuals and more like vessels for internal states — fractured, repressed, and quietly unraveling.

This approach is undeniably immersive… but also demanding.


If Undertone has a defining strength, it lies in its sonic architecture.

Sound here is not merely accompaniment — it is the film’s primary instrument of tension. Subtle shifts in tone, the intrusion of low-frequency hums, the absence of expected auditory cues — all contribute to a sense of unease that lingers beneath the surface.

In many ways, Undertone aligns itself with traditions of psychological horror that privilege atmosphere over spectacle. It understands that fear often resides not in what we see, but in what we anticipate — and what we cannot quite place.

The result is a film that listens as much as it shows.


Thematically, Undertone is preoccupied with what happens when emotion is buried rather than expressed. Grief, in particular, becomes a suffocating presence — not explosive, but corrosive. It manifests in the stillness, in the hesitation, in the inability of its characters to confront what lies beneath.

This is horror as internalised pressure.

The pacing reflects this intent. Scenes linger. Moments stretch. Time itself feels elongated, mirroring the psychological stasis of its characters. For some, this will read as hypnotic — an invitation to sit within discomfort. For others, it may verge on inertia.


And here lies the film’s central tension.

The same minimalism that gives Undertone its identity also limits its reach. The scarcity of overt scares, the deliberate narrative opacity, and the glacial pacing risk alienating viewers who seek more immediate engagement.

There are moments where the film feels on the cusp of revelation — where its restraint might give way to something more tangible — only to retreat once again into ambiguity. This can be frustrating, particularly when the emotional payoff does not fully match the investment required.

Yet to criticise Undertone for this is also to acknowledge its commitment. It refuses to compromise its vision, even when that vision narrows its audience.


Undertone is a film that exists in the margins — of sound, of space, of emotion. It is an exercise in restraint that occasionally teeters into limitation, but never without purpose.

A haunting, slow-burning meditation on grief and suppression, where minimalism becomes both its greatest strength and its most significant constraint.

  • Saul Muerte

Undertone is currently screening in cinemas nationwide

They Bite Back: Critters (1986)

Before horror-comedy became a carefully calibrated studio formula, Critters arrived like a feral little gremlin — scrappy, irreverent, and gleefully chaotic. Directed by Stephen Herek, this pint-sized creature feature didn’t just ride the wave of 80s monster mania — it bit into it with razor-sharp teeth and refused to let go.

Nearly four decades on, Critters remains a cult favourite, not because it tries to be polished or profound, but because it understands something fundamental about horror: sometimes, the most memorable monsters are the ones having the most fun.


At first glance, the film’s premise feels comfortingly familiar — small-town America, a quiet Kansas farm, and something from the stars crash-landing into unsuspecting territory. But where Critters distinguishes itself is in its creatures.

The Krites — carnivorous, fur-covered, needle-toothed balls of extraterrestrial appetite — are pure 80s invention. Brought to life through practical effects that favour personality over realism, they chatter, roll, swarm, and devour with gleeful abandon. They are less silent predators and more anarchic invaders, driven by hunger and mischief in equal measure.

It’s impossible not to draw comparisons to Gremlins, but Critters carves its own identity by leaning harder into the horror. These creatures don’t just cause chaos — they kill, and they do so with a vicious streak that gives the film real bite beneath its playful exterior.


Then there are the bounty hunters — shape-shifting intergalactic lawmen whose presence injects an entirely different strain of absurdity into the film. Their awkward attempts at blending into human society provide some of Critters’ most memorable moments, particularly as they adopt bizarre, often ill-fitting disguises.

This collision of tones — small-town horror, sci-fi absurdity, and slapstick comedy — could easily have unravelled in less capable hands. But Herek keeps the film moving at a brisk pace, allowing the madness to escalate without ever losing its sense of momentum.

There’s an infectious energy to it all, a sense that the film is constantly teetering on the edge of chaos — and enjoying every second of it.


What makes Critters endure is its commitment to the spirit of practical filmmaking. The creatures feel tangible, their presence grounded in physical effects that give them weight and texture. There’s a scrappiness to the production that works in its favour, lending the film an authenticity that glossy modern creature features often lack.

It also taps into the quintessential 80s horror formula — the invasion of the domestic space. The Brown family farm becomes a battleground, a place of supposed safety transformed into a site of escalating terror. This grounding in everyday life makes the absurdity all the more effective.


While it may not have reached the same mainstream heights as some of its contemporaries, Critters has carved out a lasting legacy within genre circles. Its success spawned sequels, expanded its mythology, and cemented the Krites as enduring icons of creature-feature cinema.

The film also serves as an early showcase for Herek, who would go on to helm films like Bill & Ted’s Excellent Adventure, carrying with him that same sense of playful irreverence.


Critters is messy, mischievous, and gloriously unrefined — a film that embraces its own ridiculousness while delivering genuine thrills and memorable monsters.

It may not be the most sophisticated entry in the 80s horror canon, but it’s undoubtedly one of the most fun.

A madcap creature feature that proves sometimes the smallest monsters leave the biggest bite.

  • Saul Muerte

Ready or Not… It’s Hunting Season Again

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5…4…3…2…1…. Ready or not, here it comes!

A sequel to 2019’s Ready or Not.

There are many angles this review could take, but regular readers will probably think we’ll go through the Six Qualities that make a good sequel checklist. And you’d be right.

  • Does it respect the first film and not shit on it?
  • Is it just a carbon copy of the first film?
  • Is it just a carbon copy of the first film, but “bigger” and nothing more?
  • Does it add/expand on the legend/universe started by the first film?
  • Does it still stay within the SAME SPIRIT established by the first film?
  • Does it stand on its own 2 feet as a standalone film?

Before we go through these points, just a quick recap. In the first movie a young woman – Grace – marries into an uber rich family. It’s established she has no living relatives, so marrying for big love and even bigger money is pretty much jackpot for her! Cue the night of the wedding, and Grace’s new husband tells her his clan has a tradition where any newcomer must play a game with them. Over the years they have made a fortune selling boardgames, so as traditions go, it’s quirky more than weird. That is until Grace pulls a playing card to determine what kind of game they’ll be enjoying, and the card says “hide ‘n’ seek”. Said fam then all try and kill Grace in their giant mansion by sunrise – otherwise their mysterious benefactor; who has bestowed upon them all their family’s good fortune and glory – will be displeased. And will appear and kill them all if Grace is not caught. And the dude is basically the devil.

So onto movie 2, which would have been waaaay cooler if the #2 hadn’t appeared in the title. I mean from a marketing perspective I get it, people are idiots, but if the sequel to Ready or Not was just actually Ready or Not, Here I Come… that would have been awesome along the lines of Aliens to Alien. Prey to Predator. Happy Death Day 2U to Happy Death Day. As this fits into Point # 7 (which is not mandatory) Does it have a cool title that doesn’t have a number tagged on the end (like most sequels do) or a subtitle? Eg: Indiana Jones and the ever- decreasing quality of adventure.

Anyway – this new instalment literally picks up from the last scene of the last movie, and Grace – it is revealed – has a sister! And if you think that feels like a jammed in retcon, you’d be right. But more on that later. It is also revealed that the family Grace married into is actually one of 6 who have made the same pact with the devil. And as Grace has effectively wiped out one of these families (her former in- laws) the title for head family (think Lannisters versus all the other Houses) is up for grabs. So, one kidnapping later of her and her sister (who is estranged from Grace – of course; ya gotta have sibling conflict) and we have our setting for another round of deadly hide and seek. Whichever family gets to kill Grace before sunrise gets the brass ring (or in this case gold ring) to rule them all; and with it get a ton of world influencing power.

So – going through our points, does this pass the Surgeons’ Pub Test of what makes a good sequel? Does it respect the first film and not shit on it like Highlander 2 did to Highlander?

Well, considering the sister angle was from another script from directors Matt Bettinelli-Olpin and Tyler Gillett that they then re-purposed for this movie, you would be forgiven for thinking this could go off the rails ala the plethora of Die Hard movies after 3. But this film is very much in-universe in flavour, and whatever leaps it takes feels natural and earned. Even the explanation as to why Grace has a sister when the first film has her earnestly state she has no siblings, feels acceptable. Sort of. Certainly the fact this bump happens at the start of this movie makes it easier to drive over, as you are still open to seeing if this instalment will be any good.

Is it a carbon copy of the first film? Or a carbon copy, but just bigger? Ie: a re-hash with just more kills – like any number of countless slasher horror sequels, the most offensive in recent memory being I Know What You Did Last Summer Because It’s I Know What You Did last Summer. This is a delicate one for a lot of films, as the main hook for a horror called “hide & seek” is that it should contain characters playing hide and seek. So if this film deviates from that, then it violates point 1. But if it contrives a lazy way to throw Grace into another mansion to be hunted in, then it fails point 2 & 3.

But the set up as to why Grace (and her sister) gets hunted in this film feels well-earned enough to check off point 4, as it expands this movie’s in-universe mythos in a compelling way.

Point 5, does it stay in the same spirit of the last movie? Considering that spirit is an entertaining graphic horror tale with a strong streak of black humour?
Definitely. Two words, bride fight. You’ll get it when you see it.

Point 6 – does it stand up on its own 2 feet? Again, yes. There are multiple reasons why, but one (and this might be a little surprising) is Samara Weaving (who plays Grace). There is no questioning her acting pedigree, but her chops – especially at the gut-wrenching realisation that the nightmare she has just endured is about to happen again – is surprisingly grounded and real. Being in a popcorn movie doesn’t mean you can’t sell it. In fact, it’s one thing to act powerfully with Oscar award winning material. But to draw in an audience in a setting that is meant to be silly fun… some would say that’s where the real game lies.

This is a worthy sequel to a film that felt like a nice self-contained B-grade home run. It didn’t need a second instalment, but that didn’t stop the film makers from crushing it. The fun is still there, the jeopardy is still there, and the sister element – whilst at times feels a little forced – doesn’t get in the way of another well executed romp.

Ready or Not… this finds you.

  • Antony Yee 06/04/26

Claws Without Consequence: Grizzly Night (2026)

“There’s something inherently terrifying about nature turning against us.” It’s a truth that has powered creature features for decades, from Jaws to The Edge. With Grizzly Night, director Burke Doeren attempts to tap into that primal fear, revisiting the real-life 1967 grizzly bear attacks in Glacier National Park — a chilling historical event that, on paper, should provide fertile ground for a gripping survival horror.

Yet despite its harrowing source material, Grizzly Night struggles to translate fact into fear.


The film’s greatest asset is also its most frustrating shortcoming. The true story — two fatal bear attacks occurring on the same night, miles apart — is inherently horrifying, grounded in the unpredictability of nature and the vulnerability of those caught within it.

However, Grizzly Night dilutes that tension with a narrative that feels oddly restrained. Rather than leaning into the raw, chaotic terror of the attacks, the film opts for a more conventional, almost sanitised structure, one that prioritises character set-up over sustained suspense.

The result is a film that never quite captures the immediacy or brutality that its premise demands.


The ensemble cast — including Brec Bassinger, Jack Griffo, and Oded Fehr — bring a level of professionalism to the material, but are ultimately underserved by a script that struggles to give them depth.

Characters are sketched in broad strokes: the carefree campers, the cautious authority figures, the inevitable victims. While there are attempts to build emotional stakes, these moments often feel rushed, making it difficult to fully invest in their fates when the inevitable attacks occur.

Even seasoned performers are left navigating a narrative that rarely allows them to elevate the material.


For a film centred on two brutal animal attacks, Grizzly Night is surprisingly light on genuine suspense. Doeren shows flashes of promise in isolated moments — the stillness of the forest, the creeping sense that something unseen is watching — but these are too often undercut by uneven pacing and predictable execution.

Where the film falters most is in its depiction of the bears themselves. Whether constrained by budget or creative choices, the attacks lack the visceral impact needed to make them truly unsettling. In a genre where physical threat is paramount, this absence is keenly felt.

Comparisons to more effective natural horror films are inevitable, and unfortunately not in Grizzly Night’s favour.


As a feature debut, Grizzly Night offers glimpses of Burke Doeren’s potential. There is an understanding of atmosphere in certain sequences, and a clear ambition to tell a grounded, fact-based horror story without resorting to excessive sensationalism.

However, the film ultimately feels like a director still finding his voice. The balance between realism and tension remains elusive, and the storytelling lacks the confidence needed to fully capitalise on its premise.


Grizzly Night is a frustrating near-miss — a film built on a deeply unsettling true story that never quite harnesses its full potential. While there are moments that hint at a more effective, atmospheric thriller, they are too few and far between to leave a lasting impression.

A restrained and uneven natural horror that proves the real events were far more terrifying than their cinematic retelling.

  • Saul Muerte

Before the Ice Cracked: The Thing from Another World (1951) — 75 Years On

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Seventy-five years on, The Thing from Another World remains a cornerstone of science fiction horror — a film that helped define how cinema would visualise extraterrestrial threat in the atomic age. Directed by Christian Nyby and heavily shaped by producer Howard Hawks, the film stands not merely as a relic of its era, but as a foundational text whose influence continues to echo through decades of genre filmmaking.

Adapted loosely from Who Goes There? by John W. Campbell Jr., the film trades the novella’s paranoia-driven shapeshifting horror for something more direct — a physical, tangible threat lurking within the frozen isolation of an Arctic outpost. And yet, in doing so, it taps into something equally potent: the fear of the unknown during a time when the world itself felt on the brink of irreversible change.


Emerging in the shadow of post-war anxiety and early Cold War tensions, The Thing from Another World channels the era’s unease into a narrative of invasion and containment. The alien — a towering, plant-based organism — is less a character than a symbol. It represents the foreign, the unknowable, the unstoppable force that science alone may not be able to control.

The film’s famous mantra — “Watch the skies!” — became more than just a line of dialogue. It crystallised a cultural moment in which humanity’s gaze had shifted upward, toward the possibility of extraterrestrial life, but also toward the looming threat of annihilation from above.

In this sense, the film helped establish the template for 1950s science fiction cinema, paving the way for works like Invasion of the Body Snatchers and The Day the Earth Stood Still, both of which similarly grappled with themes of paranoia, conformity, and existential dread.


One of the film’s most enduring qualities lies in its rapid-fire, overlapping dialogue — a hallmark of Hawks’ influence. The characters speak over one another, trading quips and technical jargon with a rhythm that feels remarkably modern even by today’s standards.

This approach lends the film an immediacy that many of its contemporaries lack. Rather than pausing for exposition, the narrative unfolds through conversation, immersing the audience in the chaos and confusion of the situation.

It also grounds the film in a sense of realism. These are not archetypal heroes, but working professionals — scientists and military personnel attempting to navigate a crisis that defies their understanding. The tension arises not just from the alien itself, but from the clash between scientific curiosity and military pragmatism.


While later adaptations would push the concept further — most notably The Thing directed by John CarpenterThe Thing from Another World laid the groundwork for many of the genre’s most enduring tropes.

The isolated setting.
The enclosed group dynamic.
The slow realisation that something is terribly wrong.

These elements would go on to define not just science fiction horror, but the broader language of suspense cinema. The Arctic outpost becomes a microcosm of society under pressure, a space where trust erodes and survival instincts take precedence.

Even the creature design — though limited by the technology of the time — contributes to the film’s legacy. Its humanoid form, while less overtly monstrous than later interpretations, reinforces the unsettling idea that the alien is not entirely separate from us.


To view The Thing from Another World today is to witness the origins of a cinematic lineage that continues to evolve. Its DNA can be found in everything from Alien to contemporary survival horror, each iteration building upon the foundations established here.

Yet perhaps its greatest legacy lies in its restraint.

Where modern horror often leans toward excess, Nyby and Hawks understood the power of suggestion. The creature is used sparingly, its presence felt more through implication than explicit depiction. The result is a film that remains eerily effective, even in an age of advanced visual effects.


The Thing from Another World endures not because of what it shows, but because of what it started.

It is a film that captured the anxieties of its time while quietly shaping the future of genre cinema — a blueprint for the countless stories of isolation, invasion, and existential dread that would follow.

A seminal work of science fiction horror whose cultural impact remains as enduring as the frozen landscape it inhabits.

  • Saul Muerte

Filth, Flesh and Freedom: A Brief History of Trash Cinema

To understand Fuck My Son!, you have to understand the ecosystem it belongs to — a long, disreputable, and fiercely independent tradition of “trash cinema.”

This is not an insult. It’s a badge.


Few companies embody this ethos more than Troma Entertainment, the studio behind cult landmarks like The Toxic Avenger. Under Lloyd Kaufman, Troma built an empire on bad taste, bodily fluids, and anti-establishment energy.

These films weren’t just crude — they were defiant. A rejection of mainstream polish in favour of anarchic expression.


The lineage stretches further:

  • Pink Flamingos by John Waters — perhaps the ultimate provocation, turning taboo into performance art.
  • Bad Taste by Peter Jackson — DIY gore with punk sensibilities.
  • The Greasy Strangler — a modern cult entry that revels in discomfort, absurdity, and bodily grotesque.

These films share a common DNA:
They reject refinement, embrace excess, and often blur the line between comedy and horror until both become indistinguishable.


Trash cinema thrives because it offers something mainstream cinema cannot:

  • Total creative freedom
  • Unfiltered expression
  • A space to explore the unacceptable

It is cinema without a safety net.

And while not all of it succeeds, its existence is vital. It keeps the boundaries of film elastic — constantly tested, stretched, and occasionally snapped.


Rohal’s film sits comfortably within this tradition — arguably pushing even further into taboo territory than many of its predecessors.

Whether it will achieve the same cult longevity is another question.

Because in trash cinema, notoriety gets you noticed…
but voice is what keeps you remembered.

  • Saul Muerte

Fuck My Son! will be screening in select cinemas from Apr 9 for a limited time.

Bad Taste as Baptism: Fuck My Son! (2026)

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There are films that provoke… and then there are films that weaponise provocation as their entire identity.
Fuck My Son!, directed by Todd Rohal, firmly belongs in the latter camp — a grotesque, confrontational descent into taboo that feels less like storytelling and more like an endurance test.

Adapted from the underground comic by Johnny Ryan, the film embraces its origins with unapologetic aggression. Narrative coherence is secondary. Characterisation is almost incidental. What matters here is impact — how far it can push, how hard it can hit, and how long an audience can withstand the onslaught before recoiling.


Rohal’s approach is not without craft. In fact, what makes Fuck My Son! so confronting is how deliberately constructed it is. This is not chaos by accident — it is chaos curated.

The practical creature effects, in particular, demand attention. There is a tactile, squirm-inducing quality to the film’s physical grotesqueries that places it in lineage with boundary-pushing auteurs who understand that revulsion is most effective when it feels real. Flesh stretches. Fluids flow. The body becomes both canvas and battleground.

In an age of digital sanitisation, this commitment to the physical image is perversely admirable.


But provocation, when used as currency, quickly devalues itself.

The film’s central conceit — deliberately offensive, aggressively transgressive — initially shocks, then unsettles, and eventually… numbs. Without thematic grounding or emotional counterpoint, the transgression begins to feel repetitive rather than revelatory.

This is where Fuck My Son! falters.

The most effective works of extreme cinema often use taboo as a gateway to deeper commentary — on society, morality, repression. Here, the suggestion of meaning is fleeting at best. The film gestures toward satire, but rarely commits to it.


And yet, to dismiss the film outright would be to misunderstand its purpose.

There is an audience for this. A dedicated, discerning subset of genre fans who seek out the extreme not for narrative satisfaction, but for experiential confrontation. For them, Fuck My Son! is not a failure — it is a badge of honour. A film to be survived, debated, and worn like a scar.

It is cinema as dare.


Fuck My Son! is not interested in pleasing you. It barely cares if you understand it. It exists to provoke, to repel, and to challenge the limits of what can be put on screen.

A technically committed but narratively hollow exercise in taboo, elevated by its practical effects and sustained only by the endurance of its audience.

  • Saul Muerte

Fuck My Son will be screening at select cinemas from Apr 9 for a limited time.

Love, Blood and the Loss of Shadow: Dracula (2025)

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There is something perversely fitting about Luc Besson tackling the story of Dracula — a filmmaker long enamoured with heightened emotion, operatic visuals, and characters driven by obsession. With Dracula, Besson does not so much adapt the myth as he attempts to drown it in longing, reframing the Prince of Darkness as a tragic romantic caught in an eternal spiral of grief, rage, and devotion.

It’s a bold swing.

But one that doesn’t always draw blood.


Besson’s Dracula leans heavily into the oft-explored notion that monstrosity is born not of evil, but of heartbreak. The film traces Vlad’s transformation from mortal prince to cursed immortal, driven by the brutal loss of his bride and his subsequent renunciation of faith.

It’s familiar terrain — territory previously carved out with gothic grandeur in Bram Stoker’s Dracula — yet Besson strips away much of the baroque sensuality that defined that iteration, replacing it with something colder, more abstract.

The result is a film that feels emotionally intense, yet curiously distant.

Where the gothic tradition thrives on atmosphere — on shadows, candlelight, decay — Besson opts for a cleaner, more stylised visual language. His Dracula exists in a world that is visually striking, but rarely suffocating. The rot beneath the surface is implied, not felt.

And in a story like this, that absence matters.


What anchors the film — what almost saves it from its own indulgence — are its performances.

Caleb Landry Jones delivers a portrayal of Vlad that is as fragile as it is feral. There’s a volatility to his performance, a sense that beneath the stillness lies something constantly threatening to fracture. His Dracula is not a figure of dominance, but of disintegration — a man hollowed out by grief and sustained only by obsession.

Opposite him, Christoph Waltz brings his trademark precision, injecting the film with moments of clarity and control. Where Jones spirals, Waltz steadies. It’s a dynamic that gives the film its most compelling exchanges — brief flashes where character overtakes spectacle.

And yet, even these performances struggle against the film’s broader uncertainty.


Besson has always been a visual storyteller first, and Dracula is no exception. The film is filled with striking imagery — battlefields soaked in blood, vast landscapes frozen in time, bodies moving through space with an almost dreamlike detachment.

But style, here, becomes a double-edged sword.

In prioritising visual expression over narrative clarity, the film allows its mythology to drift. The rules of this world — its logic, its structure — become increasingly opaque, leaving the audience to navigate a story that feels more like a sequence of emotional impressions than a cohesive arc.

This is where the film falters most.

Because Dracula, as a figure, thrives on myth. On clearly defined boundaries between life and death, sacred and profane, desire and damnation. When those boundaries blur too far, the character risks losing his shape.

And here, he occasionally does.


Perhaps the film’s most surprising omission is its lack of true gothic weight.

For all its talk of damnation and eternal suffering, Dracula rarely feels haunted. The atmosphere — that essential ingredient of any great vampire tale — is present in fragments, but never fully realised.

In stepping away from the heavy shadows and oppressive dread that have long defined the character, Besson creates something more ethereal… but also less impactful.

It’s a Dracula without fangs.


Dracula (2025) is a film caught between impulses — romance and horror, spectacle and substance, myth and mood. It reaches for operatic tragedy but often finds itself lost in its own aesthetic.

And yet, there is enough here — in its performances, in its ambition — to keep it from collapsing entirely.

A visually striking, emotionally charged reimagining that gets lost in the romance, leaving its mythology and gothic soul just out of reach.

A vampire story that longs for eternity… but struggles to leave a lasting bite.

  • Saul Muerte